Three Majors divided by Creative Skillset

At Animation College we believe in the ‘T-shaped’ professional model; that is a professional who has broad understanding of a wide range of industry skills and theories (the top of the T), and deep knowledge in a specialised area (the vertical leg of the T).

In the third and fourth years you will focus on an area of industry that you show the most strength in and passion for. This approach ensures that you will be able to communicate effectively with teammates on projects that require diverse skillsets, as well as contribute your own specialist knowledge.

We’ve divided our majors by creative skillset. This gives you the ability to tunnel even deeper into your specific strengths as a creative artist, designer, writer, animator, etc., without losing sight of the broader field that you will work within.

Graduates of the Character and Story major will be able to apply theories of narrative, drama, character performance, animation and post-production to lead the design of story, and animated characters that establish the aesthetic and narrative frameworks of a film, show or game.


Character and Story graduates will be able to find work as: Character designers 

  • Character animators 
  • Directors of animation 
  • Narrative designers 
  • Screenplay writers
  • Script writer
  • Storyboarders
  • Previs artists
  • Layout artists
  • Virtual cinematographers
  • Animatic artists
  • Experimental animators
  • Editors

Graduates of the World-Building and Visual Effects major will be able to apply theories of art and design, film, fashion, set design and architecture to develop immersive worlds and effects that communicate the visual essence of a film, show or game.


World-Building and Visual Effects graduates will be able to find work as:

  • Concept artists 
  • World-Builders 
  • Scenographers 
  • Art directors
  • Environment designers 
  • Matte painters
  • 3D Artists
  • 3D Modellers 
  • Riggers 
  • Lighting artists 
  • Texture artists 
  • Technical artists 
  • Motion capture technicians; 
  • Compositors; 
  • Visual effects artists; 
  • Visual graders

Graduates of the Interactive Media and Games major will be able to apply key theories from both the Character and Story and World-Building and Visual Effects, and show understanding of interactivity, programming and asset optimisation to develop engaging and immersive interactive media and animations for games.


Interactive Media and Games graduates will be able to find work as:

  • Game designers 
  • Level designers
  • Concept artists 
  • Interactive narrative designers 
  • Interface designers
  • Indie game developers 
  • Mobile content developers 
  • App designers 
  • Digital media artists 
  • Game artists
  • Character designers 
  • Sprite animators
 Also see Herald articles: 

The programme is approved by the New Zealand Qualifications Authority under the provisions of the Education Act 1989, and Animation College New Zealand Limited is accredited to teach it.

Kua Whakamanahia tēnei akoranga e Te Mana Tohu Mātauranga o Aotearoa i raro i te wāhanga 249 o te Ture Mātauranga 1989, ā, kua whakamanahia a Animation College New Zealand Limited ki te whakarato i taua akoranga i raro i te wāhanga 250 o te Ture.



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